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Chip 1997 June
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CHIP Turkiye Haziran 1997.iso
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stunt_1
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skier_1o.x
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1997-01-03
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61KB
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2,669 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Material x3ds_mat_REDMETAL {
0.905882, 0.274510, 0.274510, 1.000000;;
29.000000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
}
Material x3ds_mat_AARM {
1.000000, 1.000000, 1.000000, 1.000000;;
15.000000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
TextureFilename {
"ARM47.TGA";
}
}
Material x3ds_mat_ACHEST {
1.000000, 1.000000, 1.000000, 1.000000;;
15.000000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
TextureFilename {
"CHEST47.TGA";
}
}
Material x3ds_mat_ALEG {
1.000000, 1.000000, 1.000000, 1.000000;;
15.000000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
TextureFilename {
"LEG47.TGA";
}
}
Material x3ds_mat_ABACK {
1.000000, 1.000000, 1.000000, 1.000000;;
15.000000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
TextureFilename {
"BACK47.TGA";
}
}
Material x3ds_mat_AHELMET {
1.000000, 1.000000, 1.000000, 1.000000;;
31.600000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
TextureFilename {
"HELMET47.TGA";
}
}
Material x3ds_mat_ASKI {
1.000000, 1.000000, 1.000000, 1.000000;;
15.000000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
TextureFilename {
"SKIIS47.TGA";
}
}
Material x3ds_mat_ABOOTS {
1.000000, 1.000000, 1.000000, 1.000000;;
15.000000;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
TextureFilename {
"BOOTS47.TGA";
}
}
Frame x3ds_chest {
FrameTransformMatrix {
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119; 4; -0.081330, 0.065664, -0.379250, -0.919371;;,
120; 4; -0.000001, 0.000000, -0.488621, -0.872496;;,
135; 4; -0.000001, -0.000000, 0.123313, -0.992368;;;
}
AnimationKey {
1;
1;
0; 3; 1.000000, 0.999999, 0.999999;;;
}
AnimationKey {
2;
1;
0; 3; 0.476784, -0.015772, -0.080113;;;
}
}
Animation x3ds_anim_11 {
{x3ds_calvl}
AnimationKey {
0;
6;
0; 4; 0.000000, 0.000000, -0.631014, -0.775771;;,
59; 4; 0.000000, -0.000000, -0.970821, -0.239804;;,
60; 4; 0.000000, -0.000000, -0.970821, -0.239804;;,
119; 4; 0.000000, -0.000000, -0.951728, -0.306941;;,
120; 4; 0.000000, -0.000000, -0.970821, -0.239804;;,
135; 4; 0.000000, 0.000000, -0.516907, -0.856041;;;
}
AnimationKey {
1;
1;
0; 3; 1.000001, 1.000000, 1.000000;;;
}
AnimationKey {
2;
1;
0; 3; -0.416142, -0.744779, -2.261033;;;
}
}
Animation x3ds_anim_12 {
{x3ds_skleft}
AnimationKey {
0;
6;
0; 4; 0.902898, 0.429855, 0.000000, -0.000000;;,
59; 4; 0.781248, 0.624221, 0.000000, -0.000000;;,
60; 4; 0.781248, 0.624221, 0.000000, -0.000000;;,
119; 4; 0.749437, 0.662076, 0.000000, -0.000000;;,
120; 4; 0.781248, 0.624221, 0.000000, -0.000000;;,
135; 4; 0.959026, 0.283319, 0.000000, -0.000000;;;
}
AnimationKey {
1;
1;
0; 3; 1.000000, 1.000000, 1.000000;;;
}
AnimationKey {
2;
1;
0; 3; -0.204014, 0.396272, 2.249249;;;
}
}
}